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Planetbase windowed
Planetbase windowed













planetbase windowed

The queue system is also very interesting. It can also be upgraded with an early warning detection radar to spot enemy planes. It determines where the planes can enter the map, so it can be beneficial to spread them out. The location of the Air Control center also has some strategic depth. However they are stationed somewhere off-map and will fly in with limited fuel and ammo when you order them to. Planes are constructed at the Air Control Center. Yes the game has super weapons! Interestingly you can intercept them with (expensive) counter missiles.Īn interesting feature was borrowed from Eugen’s own Wargame: Airland battle game. Just make sure you have enough resources to keep pumping out these anti-missiles. So if your enemy turtles in and constructs a few super weapons the game is not lost.

planetbase windowed

It can be upgraded to a maximum of 4 anti-missiles. The Chimera have a mobile anti-ballistic missile launcher that can drive itself to any position on the map. It can also be used to defend against land and air attacks. The US Army has the famous patriot static defense systems that eat a lot of power. Each faction has their own way of dealing with this. Even the super weapons (tactical nukes) can be shot down. Units can be upgraded to shoot at incoming enemy missile fire (most units shoot missiles) and mitigate damage. Interestingly Act of Aggression adds a lot of defensive measures. This also makes ambushing easier because units moving long distances will always stick to these roads. Instead the game has a network of roads that allow your vehicles to fast travel and get to the action quicker. This does not mean the game has a slow pace. Even the smallest two player map will be bigger than C&C generals maps ever were. It no longer matters where you start! They are also quite large. If you check your opponents screen you will notice his miny map also shows his base in the bottom left corner of the mini map. Luckily I was able to shoot down most of the missiles and win the combat.īut there is more… The maps are completely symmetrical. At the same time I am flanked by US Army troops shooting missiles at my units. Combat in Act of Aggression can be quite intense! My air superiority fighter is taking down the enemy B2 stealth bomber, which has already dropped some of its bombs. Guess what… The explosion that followed damaged my tanks and it will even wipe out smaller units! A chopper next to a refinery that is about to blow is also an accident waiting to happen. I put a few tanks on a road that were blowing up oil tankers. There are also some tiny complexities related to “harassing” harvesters. You NEED access to those resource deposits, even if you don’t need them right now. That means map control becomes very important. This impact is increased because your first refineries will be depleted after 20 minutes. We already talked about the three different resources and how each game is different because they are procedural ally generated. At the same time it plays completely different because there is just so much more depth. To me it feels very similar to Command and Conquer generals. Act of Aggression looks and feels like a traditional RTS.















Planetbase windowed